New Books @ EnggLib2 as of June 05, 2014


REFERENCE BOOKS


Atlas of material damage
Recommending faculty: Prof. John Kenneth Cruz

Author George Wypych
Place of Publication Toronto
Date of Publication c2012
Publisher ChemTec Pub.

Product reliability is the major aim of technological know-how. Uninterrupted performance of manufactured products at typical and extreme conditions of its use is the major goal of product development and the most important indicator of material quality.

This book provides information on defect formation and materials damage. The following aspects of material performance are discussed:

  1. Effect of composition, morphological features, and structure of different materials on material performance, durability, and resilience
  2. Analysis of causes of material damage and degradation
  3. Effect of processing conditions on material damage
  4. Effect of combined action of different degradants on industrial products
  5. Systematic analysis of existing knowledge regarding the modes of damage and morphology of damaged material
  6. Methods of analysis of material damage
  7. Comparison of experiences generated in different sectors of industry regarding the most frequently encountered failures, reasons for these failures, and potential improvements preventing future damage

The name “Atlas” was selected to indicate emphasis of the book on illustration with many real examples of damaged products and discussion of causes of damage and potential for material improvements.

Special chapter contains examples of damage encountered in different groups of industrial products. Each group of materials is discussed according to the following breakdown:

  1. Examples of damage typically encountered in a group under discussion
  2. Results of structural analysis of degradation (e.g., image analysis, surface and bulk mapping by analytic techniques such as NMR, XPS, thermography, etc.)
  3. Credit to the source of images, references, and explanations
  4. Conditions under which material was degraded
  5. Discussion of morphological features and observations
  • Data and images are provided for many material types, making this a hard-working reference guide for engineers working in a range of different market sectors.
  • As well as providing core data, this reference explains the range of test and imaging techniques available, enabling engineers and scientists to take optimal and cost effective decisions.
  • An essential tool for identifying material damage and implementing successful maintenance and replacement regimes.

Design and analysis of modern tracking systems
Recommending faculty:

Authors Samuel Blackman, Robert Popoli
Place of Publication Boston
Date of Publication c1999
Publisher Artech House

An overview of the state in design and implementation of advanced tracking for single and multiple sensor systems. The text provides evaluations of sensor management, kinematic and attribute data processing, data association, situation assessment, and modern tracking and data fusion methods as applied in both military and non-military arenas. The book offers full coverage of tracking topics such as passive ranging and interactive multiple model (IMM) filtering; multiple hypothesis tracking (MHT) data association; Bayesian and Dempster-Shafer attribute fusion; multiple sensor tracking methods for distributed systems such as space-based surveillance systems; use of tracking data for situation assessment and sensor management; track fusion and track-before-detect (TBD) methods; and efficient allocation of agile beam radar resources. It also covers the interpretation and optimisation of tracker data, and solves the problems associated with algorithm choice and design.


Handbook of reflector antennas and feed systems (Vol. 1, 2, & 3)
Recommending faculty: Prof. Siegfred Balon

Editors Sudhakar Rao, et al.
Place of Publication Boston, Mass.
Date of Publication c2013
Publisher Artech House

This is the first truly comprehensive and most up-to-date handbook available on modern reflector antennas and feed sources for diversified space and ground applications. There has never been such an all-encompassing reflector handbook in print, and no currently available title offers coverage of such recent research developments. The Handbook consists of three volumes. Volume 1 provides a unique combination of theoretical underpinnings with design considerations and techniques.

The need for knowledge in reflector antennas has grown steadily over the last two decades due to increased use in space and ground applications, as well as their high gain and wide bandwidth capabilities at relatively low cost. This volume brings you to the leading edge of developments in the field related to numerical techniques, classical reflector geometries, adaptive reflector antennas, shaped reflectors, bifocal and bicollimated dual reflectors, advanced reflectors, and reflect arrays. A must-have reference for both practicing engineers as well as academic researchers.


CIRCULATION BOOKS


Game design secrets : do what you never thought possible to market and monetize your iOS, Facebook, and Web games
Recommending faculty: Dr. Jaime DL. Caro

Author Wagner James Au
Place of Publication Indianapolis, Ind.
Date of Publication c2012
Publisher Wiley

Design great Facebook, iOS, and Web games and learn from the experts what makes a game a hit!

This invaluable resource shows how to put into action the proven design and marketing techniques from the industry’s best game designers, who all started on a small scale. The book walks novice and experienced game designers through the step-by-step process of conceptualizing, designing, launching, and managing a winning game on platforms including Facebook, iOS, and the Web. The book is filled with examples that highlight key design features, explain how to market your game, and illustrate how to turn your design into a money-making venture.

  • Provides an overview of the most popular game platforms and shows how to design games for each
  • Contains the basic principles of game design that will help promote growth and potential to generate revenue
  • Includes interviews with top independent game developers who reveal their success secrets
  • Offers an analysis of future trends that can open (or close) opportunities for game designers

Game Design Secrets provides aspiring game designers a process for planning, designing, marketing, and ultimately making money from new games.


Body area communications : channel modeling, communication systems, and EMC
Recommending faculty: Prof. Romarie U. Lorenzo

Authors Jianqing Wang, Qiong Wang
Place of Publication Singapore
Date of Publication 2013
Publisher Wiley

Providing an introduction to the fundamentals of body area communications, this book covers the key topics of channel modeling, modulation and demodulation, and performance evaluation

A systematic introduction to body area networks (BAN), this book focuses on three major parts: channel modeling, modulation/demodulation communications performance, and electromagnetic compatibility considerations. The content is logically structured to lead readers from an introductory level through to in-depth and more advanced topics.

  • Provides a concise introduction to this emerging topic based on classroom-tested materials
  • Details the latest IEEE 802.15.6 standard activities
  • Moves from very basic physics, to useful mathematic models, and then to practical considerations
  • Covers not only EM physics and communications, but also biological applications
  • Topics approached include: link budget, bit error rate performance, RAKE and diversity reception; SAR analysis for human safety evaluation; and modeling of electromagnetic interference to implanted cardiac pacemakers
  • Provides Matlab and Fortran programs for download from the Companion Website

Harness the power of Big Data : the IBM Big Data platform
Recommending faculty: Dr. Jaime DL. Caro

Editors Paul C. Zikopoulos, et al.
Place of Publication New York
Date of Publication c2013
Publisher McGraw-Hill

Boost your Big Data IQ! Gain insight into how to govern and consume IBM’s unique in-motion and at-rest Big Data analytic capabilities

Big Data represents a new era of computing—an inflection point of opportunity where data in any format may be explored and utilized for breakthrough insights—whether that data is in-place, in-motion, or at-rest. IBM is uniquely positioned to help clients navigate this transformation. This book reveals how IBM is infusing open source Big Data technologies with IBM innovation that manifest in a platform capable of “changing the game.”

The four defining characteristics of Big Data—volume, variety, velocity, and veracity—are discussed. You’ll understand how IBM is fully committed to Hadoop and integrating it into the enterprise. Hear about how organizations are taking inventories of their existing Big Data assets, with search capabilities that help organizations discover what they could already know, and extend their reach into new data territories for unprecedented model accuracy and discovery.

In this book you will also learn not just about the technologies that make up the IBM Big Data platform, but when to leverage its purpose-built engines for analytics on data in-motion and data at-rest. And you’ll gain an understanding of how and when to govern Big Data, and how IBM’s industry-leading InfoSphere integration and governance portfolio helps you understand, govern, and effectively utilize Big Data. Industry use cases are also included in this practical guide.


Radar equations for modern radar
Recommending faculty: Prof. Siegfred Balon

Author David K. Barton
Place of Publication Boston, Mass.
Date of Publication c2013
Publisher Artech House

Based on the classic Radar Range-Performance Analysis from 1980, this practical volume extends that work to ensure applicability of radar equations to the design and analysis of modern radars. This unique book helps you identify what information on the radar and its environment is needed to predict detection range. Moreover, it provides equations and data to improve the accuracy of range calculations. You find detailed information on propagation effects, methods of range calculation in environments that include clutter, jamming and thermal noise, as well as loss factors that reduce radar performance. This invaluable book is supported with nearly 200 illustrations and over 430 equations.

Contents: Background. Search Radar Equation. Radar Equations for Clutter and Jamming. Detectability Factor. Beamshape Loss. Noise Temperature. Atmospheric Effects. Pattern-Propagation Factor. Clutter and Jamming. Loss Factors in the Radar Equation.


Electronic warfare target location methods, 2nd ed.
Recommending faculty: Prof. Siegfred Balon

Author Richard A. Poisel
Place of Publication Boston
Date of Publication c2012
Publisher Artech House

Describing the mathematical development underlying current and classical methods of geolocating electronic systems that are emitting, this newly revised and greatly expanded edition of a classic Artech House book offers practical guidance in electronic warfare target location. The Second Edition features a wealth of additional material including new chapters on time delay estimation, direction finding techniques, and the MUSIC algorithm. This practical resource provides you with critical design information on geolocation algorithms, and establishes the fundamentals of existing algorithms as a launch point for further algorithm development. You gain an in-depth understanding of key target location methods that you can effectively apply to your work in the field.

You discover triangulation algorithms that offer a highly efficient way to geolocate targets when the real estate on the sensor systems is adequate to support an antenna array. The book also presents quadratic geolocation techniques that can be implemented with extremely modest antennas frequently a single dipole or monopole. Moreover, this authoritative volume details methods for geolocating the source of high frequency signals with a single sensor site.


Monopulse principles and techniques, 2nd ed.
Recommending faculty: Prof. Siegfred Balon

Authors Samuel M. Sherman, David K. Barton
Place of Publication Boston
Date of Publication c2011
Publisher Artech House

Monopulse is a type of radar that sends additional information in the signal in order to avoid problems caused by rapid changes in signal strength. Monopulse is resistant to jamming which is one of the main reasons it is used in most radar systems today. This updated and expanded edition of an Artech House classic offers engineers a current and comprehensive treatment of monopulse radar principles, techniques, and applications. The second edition features two brand new chapters, covering monopulse countermeasures and counter-countermeasures and monopulse for airborne radar and homing seekers. This essential volume categorizes and describes the various forms of monopulse radar, and analyzes their capabilities and limitations. The book also devotes considerable space to monopulse circuits and hardware components, explaining their functions and performance. This practical resource features numerous photographs and illustrations drawn from actual radar systems and components. This book serves as a valuable reference for both experienced radar engineers and those new to the field.


Radio wave propagation fundamentals
Recommending faculty: Prof. Siegfred Balon

Author Artem Saakian
Place of Publication Norwood, Mass.
Date of Publication c2011
Publisher Artech House

Written for professional engineers and students who specialize in antenna, communication and radar systems, this authoritative book provides a thorough introduction to the basic principles of electromagnetic wave propagation of radio frequencies in real-world conditions. It serves as an invaluable daily reference for practitioners in the field and also as a complete, organized text on the subject. This comprehensive resource covers a wide range of essential topics, from the classification of radio waves, electromagnetic wave theory, and antennas for RF radio links…to the impact of the earth surface on the propagation of ground waves, atmospheric affects in radio wave propagation, and radio wave reception. This book is packed with over 1,105 time-saving equations and key discussions are supported with more than 190 illustrations. Moreover, each chapter includes problem sets to test the reader’s mastery of the material.


The micro-Doppler effect in radar
Recommending faculty: Prof. Siegfred Balon

Author Victor C. Chen
Place of Publication Boston
Date of Publication 2011
Publisher Artech House

The Doppler Effect can be thought of as the change in frequency of a wave for an observer moving relative to the source of the wave. In radar, it is used to measure the velocity of detected objects. This highly practical resource provides thorough working knowledge of the micro-Doppler effect in radar, including its principles, applications and implementation with MATLAB codes. The book presents code for simulating radar backscattering from targets with various motions, generating micro-Doppler signatures, and analyzing the characteristics of targets. In this title, professionals will find detailed descriptions of the physics and mathematics of the Doppler and micro-Doppler effect. The book provides a wide range of clear examples, including an oscillating pendulum, a spinning and precession heavy top, rotating rotor blades of a helicopter, rotating wind-turbine blades, a person walking with swinging arms and legs, a flying bird, and movements of quadruped animals.


Free2Play : making money from games you give away
Recommending faculty: Dr. Rowel Atienza

Author Will Luton
Place of Publication Berkeley, Calif.
Date of Publication c2013
Publisher New Riders

“Will’s knowledge of F2P comes from years of building games, as well as writing about and consulting with developers on the model. All the topics covered in this book—economics, gameplay, monetization, analytics and marketing—are important to consider when you’re building an F2P game, and Will covers each with an easy-to-digest style.” —Ian Marsh, co-founder, NimbleBit

Free-to-Play: Making Money From Games You Give Away is an accessible and complete guide to the business model that has revolutionized the videogames industry, creating huge hits, multi-billion-dollar startups and a new deal for players: Play for free, spend on what you like.

Written by respected game designer and consultant Will Luton, Free-to-Play gives you the in-the-trenches insight you need to build, run and make money from games you give away. In it you’ll find:

  • Psychology behind player decisions and the motivations to play
  • Simple and accessible explanations of the math and economic theories behind F2P, including working examples
  • Processes for capturing and using player data to improve your game
  • Marketing tips on positioning your game and attracting players

Plus: A downloadable F2P spreadsheet, articles from the author, a foreword by NimbleBit co-founder Ian Marsh and an interview with Zynga CEO, Mark Pincus.


Social game design : monetization methods and mechanics
Recommending faculty: Dr. Rowel Atienza

Authors Tim Fields, Brandon Cotton
Place of Publication Waltham, Mass.
Date of Publication c2012
Publisher Morgan Kaufmann

Social Game Design reveals what you need to know in order to create and monetize online social games. Using examples from successful game designs, you’ll learn what makes these games compelling, and why people will pay to play them. This book will inspire you to apply these principles in order to meet the challenges of this new space, creating original games that both delight players and generate profit. We’ll talk about different business models, how to acquire and keep players, how to sell virtual goods, and how to keep players coming back day after day.


Appreneur : secrets to success in the App Store
Recommending faculty: Dr. Rowel Atienza

Author Taylor Pierce
Place of Publication New York
Date of Publication c2013
Publisher Apress

You are interested in making an app. You have read all of the stories of successful developers and appreneurs. You are determined to get a piece of the pie. The world of apps is the fastest growing market in the world today, and it is here to stay. The best part is you can get in on it! Now what if I told you that without the knowledge contained in this book the odds of you making a profit are slim to none? What if I also told you that you probably wouldn’t break even? There is more to apps than most people think. The average person assumes that if they make an app, they will instantly become a millionaire. The truth is without the knowledge from years of successes and failures, you just won’t know where to begin.

Appreneur book contains tips, tricks, secrets, and stories from the top developers, appreneurs, and companies from around the globe. After reading this book, you will have the knowledge to bring your idea to life, market it, promote it, and sell it in a way that would have otherwise been impossible.

What you’ll learn

  • How to start at the bottom and rise to the top
  • How to choose the right development and platform for you
  • How to create a market for yourself instead of playing the competition
  • How to generate revenue from various app business models available
  • How to figure out what’s hot versus what’s not
  • How to make the most of your advertising dollars
  • What is free to pay (F2P) model and how to take advantage of it
  • How to secure your rights and later sell your rights to cash out or “hit it big”
  • How to evolve with the app stores and keep piracy to a minimum

Who this book is for
This book is for aspiring indie mobile app developers, especially those who want to build and sell apps on Apple iTunes App Store.


A theory of fun for game design
Recommending faculty: Dr. Rowel Atienza

Author Raph Koster
Place of Publication Scottsdale
Date of Publication c2005
Publisher Paraglyph Press

A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book’s unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers, At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new was; however, its universal message will influence designers from all walks of life. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling. Anyone who is interested in design will enjoy how the book works on two levels–as a quick inspiration guide to game design, or as an informative discussion that details the insightful thinking from a great mind in the game industry.


The art of game design : a book of lenses
Recommending faculty:

Author Jesse Schell
Place of Publication Boca Raton, Fla.
Date of Publication c2008
Publisher CRC Press

Anyone can master the fundamentals of game design – no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses – one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer – and will understand how to do it.


Burn your portfolio : stuff they don’t teach you in design school, but should
Recommending faculty: Dr. Rowel Atienza

Author Michael Janda
Place of Publication San Francisco, CA
Date of Publication c2013
Publisher New Riders

It takes more than just a design school education and a killer portfolio to succeed in a creative career. Burn Your Portfolio teaches the real-world practices, professional do’s and don’ts, and unwritten rules of business that most designers, photographers, web designers, copy writers, programmers, and architects only learn after putting in years of experience on the job.

Michael Janda, owner of the Utah-based design firm Riser, uses humor to dispense nugget after nugget of hard-won advice collected over the last decade from the personal successes and failures he has faced running his own agency. In this surprisingly funny, but incredibly practical advice guide, Janda’s advice on teamwork and collaboration, relationship building, managing clients, bidding work, production processes, and more will resonate with creative professionals of all stripes.


Game analytics : maximizing the value of player data
Recommending faculty:

Editors Magy Seif El-Nasr, et al.
Place of Publication London
Date of Publication c2013
Publisher Springer

Developing a successful game in today’s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players’ time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practices into the fray for informing decision making at operational, tactical and strategic levels.

Game Analytics – Maximizing the Value of Player Data is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving problems in game development and game research. Written by over 50 international experts from industry and research, it covers a comprehensive range of topics across more than 30 chapters, providing an in-depth discussion of game analytics and its practical applications.

Topics covered include monetization strategies, design of telemetry systems, analytics for iterative production, game data mining and big data in game development, spatial analytics, visualization and reporting of analysis, player behavior analysis, quantitative user testing and game user research. This state-of-the-art volume is an essential source of reference for game developers and researchers.

Key takeaways include:

  • Thorough introduction to game analytics; covering analytics applied to data on players, processes and performance throughout the game lifecycle.
  • In-depth coverage and advice on setting up analytics systems and developing good practices for integrating analytics in game-development and -management.
  • Contributions by leading researchers and experienced professionals from the industry, including Ubisoft, Sony, EA, Bioware, Square Enix, THQ, Volition, and PlayableGames.
  • Interviews with experienced industry professionals on how they use analytics to create hit games.

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