New Books @ EnggLib2 as of April 5, 2016


CIRCULATION BOOKS


Google’s PageRank and beyond : the science of search engine rankings

Donated by: Mr. Johnson Apacible

Authors Amy N. Langville and Carl D. Meyer
Place of Publication Princeton, New Jersey
Date of Publication [2006]
Publisher Princeton University Press

Why doesn’t your home page appear on the first page of search results, even when you query your own name? How do other web pages always appear at the top? What creates these powerful rankings? And how? The first book ever about the science of web page rankings, Google’s PageRank and Beyond supplies the answers to these and other questions and more.

The book serves two very different audiences: the curious science reader and the technical computational reader. The chapters build in mathematical sophistication, so that the first five are accessible to the general academic reader. While other chapters are much more mathematical in nature, each one contains something for both audiences. For example, the authors include entertaining asides such as how search engines make money and how the Great Firewall of China influences research.

The book includes an extensive background chapter designed to help readers learn more about the mathematics of search engines, and it contains several MATLAB codes and links to sample web data sets. The philosophy throughout is to encourage readers to experiment with the ideas and algorithms in the text.

Any business seriously interested in improving its rankings in the major search engines can benefit from the clear examples, sample code, and list of resources provided.


Grid computing : making the global infrastructure a reality

Donated by: Mr. Johnson Apacible

Editors Fran Berman, Geoffrey Fox, Tony Hey
Place of Publication Chichester, West Sussex, England
Date of Publication [2003]
Publisher John Wiley & Sons Ltd

Grid computing is applying the resources of many computers in a network to a single problem at the same time Grid computing appears to be a promising trend for three reasons: (1) Its ability to make more cost-effective use of a given amount of computer resources, (2) As a way to solve problems that can’t be approached without an enormous amount of computing power (3) Because it suggests that the resources of many computers can be cooperatively and perhaps synergistically harnessed and managed as a collaboration toward a common objective. A number of corporations, professional groups, university consortiums, and other groups have developed or are developing frameworks and software for managing grid computing projects. The European Community (EU) is sponsoring a project for a grid for high-energy physics, earth observation, and biology applications. In the United States, the National Technology Grid is prototyping a computational grid for infrastructure and an access grid for people. Sun Microsystems offers Grid Engine software. Described as a distributed resource management tool, Grid Engine allows engineers at companies like Sony and Synopsys to pool the computer cycles on up to 80 workstations at a time. * “the Grid” is a very hot topic generating broad interest from research and industry (e.g. IBM, Platform, Avaki, Entropia, Sun, HP) * Grid architecture enables very popular e-Science projects like the Genome project which demand global interaction and networking * In recent surveys over 50% of Chief Information Officers are expected to use Grid technology this year Grid Computing: * Features contributions from the major players in the field * Covers all aspects of grid technology from motivation to applications * Provides an extensive state-of-the-art guide in grid computing This is essential reading for researchers in Computing and Engineering, physicists, statisticians, engineers and mathematicians and IT policy makers.


GPU gems 2 : programming techniques for high-performance graphics and general-purpose computation

Donated by: Mr. Johnson Apacible

Editor Matt Pharr Randima Fernando
Place of Publication Upper Saddle River, NJ
Date of Publication [2005]
Publisher Addison-Wesley

This sequel to the best -selling, first volume of GPU Gems details the latest programming techniques for today’s graphics processing units (GPUs).  As GPUs find their way into mobile phones, handheld gaming devices, and consoles, GPU expertise is even more critical in today’s competitive environment.  Real-time graphics programmers will discover the latest algorithms for creating advanced visual effects, strategies for managing complex scenes, and advanced image processing techniques.  Readers will also learn new methods for using the substantial processing power of the GPU in other computationally intensive applications, such as scientific computing and finance.  Twenty of the book’s forty-eight chapters are devoted to GPGPU programming, from basic concepts to advanced techniques.  Written by experts in cutting-edge GPU programming, this book offers readers practical means to harness the enormous capabilities of GPUs.

Major topics covered includes:

  • Geometric Complexity
  • Shading, Lighting, and Shadows
  • High-Quality Rendering
  • General_purpose Computation on GPUs: A Primer
  • Image-Oriented Computing
  • Simulation and Numerical Algorithms

Probability and statistics for engineers and scientists, 6th ed.

Donated by: Mr. Johnson Apacible

Authors Ronald E. Walpole, Raymond H. Myers, Sharon L. Myers
Place of Publication Singapore
Date of Publication 1998
Publisher Prentice Hall International

This classic, market leading text provides a rigorous introduction to basic probability theory and statistical inference for students with a background in calculus. The new edition features many new exercises and applications based on real data.


Principles of concurrent programming

Donated by: Mr. Johnson Apacible

Author M. Ben-Ari
Place of Publication Englewood Cliffs, N.J.
Date of Publication [1982]
Publisher Prentice-Hall International

Understanding concurrent  programming is an essential requirement for designing and constructing real-time systems for mini- and microcomputers. This book introduces concurrent programming in sufficient depth to enable the reader to confidently approach tasks in operating or real-time systems programming.  Suitable for both students and practicing programmers, Principles of Concurrent Programming discusses the most successful tools for concurrent programming: memory arbiters, semaphores, monitors and rendezvous, independent of any particular system.


Getting to yes : negotiating agreement without giving in, Second edition

Donated by: Mr. Johnson Apacible

Authors Roger Fisher and William Ury
Place of Publication New York, New York
Date of Publication 1991
Publisher Penguin Books

Since its original publication nearly thirty years ago, Getting to Yes has helped millions of people learn a better way to negotiate. One of the primary business texts of the modern era, it is based on the work of the Harvard Negotiation Project, a group that deals with all levels of negotiation and conflict resolution. Getting to Yes offers a proven, step-by-step strategy for coming to mutually acceptable agreements in every sort of conflict. Thoroughly updated and revised, it offers readers a straight- forward, universally applicable method for negotiating personal and professional disputes without getting angry-or getting taken.

“This is by far the best thing I’ve ever read about negotiation. It is equally relevant for the individual who would like to keep his friends, property, and income and the statesman who would like to keep the peace.” –John Kenneth Galbraith.


Mining the Web : discovering knowledge from hypertext data

Donated by: Mr. Johnson Apacible

Author Soumen Chakrabarti
Place of Publication San Francisco, CA
Date of Publication [2003]
Publisher Morgan Kaufmann Publishers

Mining the Web: Discovering Knowledge from Hypertext Data is the first book devoted entirely to techniques for producing knowledge from the vast body of unstructured Web data. Building on an initial survey of infrastructural issues-including Web crawling and indexing-Chakrabarti examines low-level machine learning techniques as they relate specifically to the challenges of Web mining. He then devotes the final part of the book to applications that unite infrastructure and analysis to bring machine learning to bear on systematically acquired and stored data. Here the focus is on results: the strengths and weaknesses of these applications, along with their potential as foundations for further progress. From Chakrabarti’s work-painstaking, critical, and forward-looking-readers will gain the theoretical and practical understanding they need to contribute to the Web mining effort.

  •  A comprehensive, critical exploration of statistics-based attempts to make sense of Web Mining.
  • Details the special challenges associated with analyzing unstructured and semi-structured data.
  • Looks at how classical Information Retrieval techniques have been modified for use with Web data.
  • Focuses on today’s dominant learning methods: clustering and classification, hyperlink analysis, and supervised and semi-supervised learning.
  • Analyzes current applications for resource discovery and social network analysis.
  • An excellent way to introduce students to especially vital applications of data mining and machine learning technology.

Learning Cocos2D : a hands-on guide to building iOS games with Cocos2D, Box2D, and Chipmunk

Donated by: Mr. Johnson Apacible

Authors Rod Strougo, Ray Wenderlich
Place of Publication Upper Saddle River, NJ
Date of Publication [2012]
Publisher Addison-Wesley

Build the Next Great iOS Game with Cocos2D!

Cocos2D is the powerhouse framework behind some of the most popular games in the App Store. If you’ve played Tiny Wings, Angry Birds, Mega Jump, Trainyard, or even Super Turbo Action Pig, then you’ve played a game that uses Cocos2D or Box2D physics. The beauty of Cocos2D is its simplicity. It’s easy to become overwhelmed when you start developing an iOS game, especially if you look at things like OpenGL ES, OpenAL, and other lower level APIs. Writing a game for the iPhone and iPad does not have to be that difficult, and Cocos2D makes game development fun and easy.

Learning Cocos2D walks you through the process of building Space Viking (which is free on the App Store), a 2D scrolling game that leverages Cocos2D, Box2D, and Chipmunk. As you build Space Viking, you’ll learn everything you need to know about Cocos2D so you can create the next killer iOS game.

Download the free version of Space Viking from the App Store today! Help Ole find his way home while learning how to build the game.

As you build Space Viking, you’ll learn how to

  • Install and configure Cocos2D so it works with Xcode 4
  • Build a complete 2D action adventure game with Cocos2D
  • Add animations and movement to your games
  • Build your game’s main menu screen for accessing levels
  • Use Cocos2D’s Scheduler to make sure the right events happen at the right times
  • Use tile maps to build scrolling game levels from reusable images
  • Add audio and sound effects with CocosDenshion—Cocos2D’s sound engine
  • Add gravity, realistic collisions, and even ragdoll effects with Box2D and Chipmunk physics engines
  • Add amazing effects to your games with particle systems
  • Leverage Game Center in your game for achievements and leader boards
  • Squeeze the most performance from your games along with tips and tricks

Production planning by mixed integer programming

Donated by: Mr. Johnson Apacible

Authors Yves Pochet, Laurence A. Wolsey
Place of Publication New York, NY
Date of Publication [2006]
Publisher Springer Science+Business Media, Inc.

This textbook provides a comprehensive modeling, reformulation and optimization approach for solving production planning and supply chain planning problems, covering topics from a basic introduction to planning systems, mixed integer programming (MIP) models and algorithms through the advanced description of mathematical results in polyhedral combinatorics required to solve these problems.

Based on twenty years worth of research in which the authors have played a significant role, the book addresses real life industrial production planning problems (involving complex production structures with multiple production stages) using MIP modeling and reformulation approach.

The book provides an introduction to MIP modeling and to planning systems, a unique collection of reformulation results, and an easy to use problem-solving library. This approach is demonstrated through a series of real life case studies, exercises and detailed illustrations.

Review by Jakub Marecek (Computer Journal) The emphasis put on mixed integer rounding and mixing sets, heuristics in-built in general purpose integer programming solvers, as well as on decompositions and heuristics using integer programming should be praised… There is no doubt that this volume offers the present best introduction to integer programming formulations of lotsizing problems, encountered in production planning. (2007)


Schaum’s outline of college chemistry, Ninth edition

Donated by: Mr. Johnson Apacible

Authors Jerome L. Rosenberg, Lawrence M. Epstein, Peter J. Krieger
Place of Publication New York
Date of Publication [2007]
Publisher McGraw-Hill

Confusing Textbooks? Missed Lectures? Not Enough Time?

Fortunately for you, there’s Schaum’s Outlines. More than 40 million students have trusted Schaum’s to help them succeed in the classroom and on exams. Schaum’s is the key to faster learning and higher grades in every subject. Each Outline presents all the essential course information in an easy-to-follow, topic-by-topic format. You also get hundreds of examples, solved problems, and practice exercises to test your skills.

This Schaum’s Outline gives you:

  • Practice problems with full explanations that reinforce knowledge
  • Coverage of the most up-to-date developments in your course field
  • In-depth review of practices and applications

Fully compatible with your classroom text, Schaum’s highlights all the important facts you need to know. Use Schaum’s to shorten your study time-and get your best test scores!

Schaum’s Outlines-Problem Solved.


Professional software development : shorter schedules, higher quality products, more successful projects, enhanced careers

Donated by: Mr. Johnson Apacible

Author Steve McConnell
Place of Publication Boston
Date of Publication [2004]
Publisher Addison-Wesley

Illustrates how programmer’s, developer’s, and software engineers can make their work a profession; not just a job!


Schaum’s outline of theory and problems of college physics, Tenth edition

Donated by: Mr. Johnson Apacible

Authors Frederick J. Bueche, Eugene Hecht
Place of Publication New York
Date of Publication [2006]
Publisher McGraw-Hill

Confusing Textbooks? Missed Lectures? Not Enough Time?

Fortunately for you, there’s Schaum’s Outlines. More than 40 million students have trusted Schaum’s to help them succeed in the classroom and on exams. Schaum’s is the key to faster learning and higher grades in every subject. Each Outline presents all the essential course information in an easy-to-follow, topic-by-topic format. You also get hundreds of examples, solved problems, and practice exercises to test your skills.

This Schaum’s Outline gives you:

  • Practice problems with full explanations that reinforce knowledge
  • Coverage of the most up-to-date developments in your course field
  • In-depth review of practices and applications

Fully compatible with your classroom text, Schaum’s highlights all the important facts you need to know. Use Schaum’s to shorten your study time-and get your best test scores!

Schaum’s Outlines-Problem Solved.


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