New Circulation Books @ EnggLib2 as of Nov. 27, 2012


CIRCULATION BOOKS


The quantum story : a history in 40 moments
Recommending faculty: Dr. Henry Adorna

Author  Jim Baggott.
Place of Publication Oxford
Date of Publication 2011
Publisher Oxford University Press

The twentieth century was defined by physics. From the minds of the world’s leading physicists there flowed a river of ideas that would transport mankind to the pinnacle of wonderment and to the very depths of human despair. This was a century that began with the certainties of absolute knowledge and ended with the knowledge of absolute uncertainty. It was a century in which physicists developed weapons with the capacity to destroy our reality, whilst at the same time denying us the possibility that we can ever properly comprehend it. Almost everything we think we know about the nature of our world comes from one theory of physics. This theory was discovered and refined in the first thirty years of the twentieth century and went on to become quite simply the most successful theory of physics ever devised. Its concepts underpin much of the twenty-first century technology that we have learned to take for granted. But its success has come at a price, for it has at the same time completely undermined our ability to make sense of the world at the level of its most fundamental constituents. Rejecting the fundamental elements of uncertainty and chance implied by quantum theory, Albert Einstein once famously declared that ‘God does not play dice’. Niels Bohr claimed that anybody who is not shocked by the theory has not understood it. The charismatic American physicist Richard Feynman went further: he claimed that nobody understands it. This is quantum theory, and this book tells its story. Jim Baggott presents a celebration of this wonderful yet wholly disconcerting theory, with a history told in forty episodes — significant moments of truth or turning points in the theory’s development. From its birth in the porcelain furnaces used to study black body radiation in 1900, to the promise of stimulating new quantum phenomena to be revealed by CERN’s Large Hadron Collider over a hundred years later, this is the extraordinary story of the quantum world.


Physics and technology for future presidents : an introduction to the essential physics every world leader needs to know
Recommending faculty: Dr. Henry Adorna

Author Richard A. Muller
Place of Publication Princeton, N.J.
Date of Publication 2010
Publisher Princeton University Press

Physics and Technology for Future Presidents contains the essential physics that students need in order to understand today’s core science and technology issues, and to become the next generation of world leaders. From the physics of energy to climate change, and from spy technology to quantum computers, this is the only textbook to focus on the modern physics affecting the decisions of political leaders and CEOs and, consequently, the lives of every citizen. How practical are alternative energy sources? Can satellites really read license plates from space? What is the quantum physics behind iPods and supermarket scanners? And how much should we fear a terrorist nuke? This lively book empowers students possessing any level of scientific background with the tools they need to make informed decisions and to argue their views persuasively with anyone–expert or otherwise.

Based on Richard Muller’s renowned course at Berkeley, the book explores critical physics topics: energy and power, atoms and heat, gravity and space, nuclei and radioactivity, chain reactions and atomic bombs, electricity and magnetism, waves, light, invisible light, climate change, quantum physics, and relativity. Muller engages readers through many intriguing examples, helpful facts to remember, a fun-to-read text, and an emphasis on real-world problems rather than mathematical computation. He includes chapter summaries, essay and discussion questions, Internet research topics, and handy tips for instructors to make the classroom experience more rewarding.


Mathematics for 3D game programming and computer graphics, 3rd ed.
Recommending faculty: Dr. Henry Adorna

Author Eric Lengyel
Place of Publication Boston, Mass.
Date of Publication 2012
Publisher Course Technology Cengage Learning

This updated third edition addresses the mathematical skills that a programmer needs to develop a 3D game engine and computer graphics for professional-level games. “Mathematics For 3D Game Programming And Computer Graphics, Third Edition” is suitable for advanced programmers who are experienced with C++, DirectX, or OpenGL. The book begins at a fairly basic level, covering areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. It discusses the math first; then it presents how to translate the math into programs. By providing the math behind the effect, screenshots of the results, and samples of code that translate the math so that the effect is achieved, readers get the full story rather than only a mathematical explanation or a set of code samples that are not clearly drawn from mathematical expressions. With this revised edition, almost every chapter will provide a programming example taken directly from a real-world game programming context, and based on programs that have been written and used in game engine development.


Beginning Android tablet application development
Recommending faculty: Dr. Henry Adorna

Author Wei-Meng Lee
Place of Publication Indianapolis, Ind.
Date of Publication 2011
Publisher Wiley

The new release of Android 3 brings the full power of Android to tablet computing and this hands–on guide offers an introduction to developing tablet applications using this new Android release. Veteran author Wei–Meng Lee explains how Android 3 is specifically optimized for tablet computing and he details Android′s tablet–specific functions. Beginning with the basics, this book moves at a steady pace to provide everything you need to know to begin successfully developing your own Android tablet applications.

  • Serves as a full–color, hands–on introduction to developing tablet applications with the new Android 3
  • Offers a helpful overview of Android 3 programming for tablets
  • Details the components of Android tablet applications
  • Highlights ways to build the Android user interface for tablets, create location–based services, publish Android applications, use Eclipse for Android development, and employ the Android emulator

Distributed and cloud computing : from parallel processing to the Internet of things
Recommending faculty: Dr. Henry Adorna

Authors  Kai Hwang, Geoffrey C. Fox, Jack J. Dongarra
Place of Publication Waltham, Mass.
Date of Publication 2012
Publisher Morgan Kaufmann

From the leading minds in the field, Distributed and Cloud Computing is the first modern, up-to-date distributed systems textbook. Starting with an overview of modern distributed models, the book exposes the design principles, systems architecture, and innovative applications of parallel, distributed, and cloud computing systems. It will teach you how to create high-performance, scalable, reliable systems, providing comprehensive coverage of distributed and cloud computing, including:

  • Facilitating management, debugging, migration, and disaster recovery through virtualization
  • Clustered systems for research or ecommerce applications
  • Designing systems as web services
  • Social networking systems using peer-to-peer computing
  • Principles of cloud computing using examples from open-source and commercial applications

Using examples from open-source and commercial vendors, the text describes cloud-based systems for research, e-commerce, social networking and more.

  • Complete coverage of modern distributed computing technology including clusters, the grid, service-oriented architecture, massively parallel processors, peer-to-peer networking, and cloud computing
  • Includes case studies from the leading distributed computing vendors: Amazon, Microsoft, Google, and more
  • Explains how to use virtualization to facilitate management, debugging, migration, and disaster recovey
  • Designed for undergraduate or graduate students taking a distributed systems course–each chapter includes exercises and further reading, with lecture slides and more available online

Cloud computing : principles and paradigms
Recommending faculty:Dr. Cedric Festin

Editors Rajkumar Buyya, James Broberg, Andrzej Goscinski.
Place of Publication Hoboken, N.J
Date of Publication 2011
Publisher Wiley

The primary purpose of this book is to capture the state-of-the-art in Cloud Computing technologies and applications. The book will also aim to identify potential research directions and technologies that will facilitate creation a global market-place of cloud computing services supporting scientific, industrial, business, and consumer applications. We expect the book to serve as a reference for larger audience such as systems architects, practitioners, developers, new researchers and graduate level students. This area of research is relatively recent, and as such has no existing reference book that addresses it.
This book will be a timely contribution to a field that is gaining considerable research interest, momentum, and is expected to be of increasing interest to commercial developers. The book is targeted for professional computer science developers and graduate students especially at Masters level. As Cloud Computing is recognized as one of the top five emerging technologies that will have a major impact on the quality of science and society over the next 20 years, its knowledge will help position our readers at the forefront of the field.


Arduino + Android projects for the evil genius : control Arduino with your smartphone or tablet
Recommending faculty: Dr. Cedric Festin

Author Simon Monk.
Place of Publication New York
Date of Publication 2012
Publisher McGraw-Hill

TEAM ARDUINO UP WITH ANDROID FOR SOME MISCHIEVOUS FUN!

Filled with practical, do-it-yourself gadgets, Arduino + Android Projects for the Evil Genius shows you how to create Arduino devices and control them with Android smartphones and tablets. Easy-to-find equipment and components are used for all the projects in the book.

This wickedly inventive guide covers the Android Open Application Development Kit (ADK) and USB interface and explains how to use them with the basic Arduino platform. Methods of communication between Android and Arduino that don’t require the ADK–including sound, Bluetooth, and WiFi/Ethernet are also discussed. An Arduino ADK programming tutorial helps you get started right away.

Arduino + Android Projects for the Evil Genius:

  • Contains step-by-step instructions and helpful illustrations
  • Provides tips for customizing the projects
  • Covers the underlying principles behind the projects
  • Removes the frustration factor–all required parts are listed
  • Provides all source code on the book’s website

Build these and other devious devices:

  • Bluetooth robot
  • Android Geiger counter
  • Android-controlled light show
  • TV remote
  • Temperature logger
  • Ultrasonic range finder
  • Home automation controller
  • Remote power and lighting control
  • Smart thermostat
  • RFID door lock
  • Signaling flags
  • Delay timer

Climate change and climate modeling
Recommending faculty: Prof. Mathew Oliver Ralp L. Dimal

Author  J. David Neelin.
Place of Publication New York
Date of Publication 2011
Publisher Cambridge University Press

Provides students with a solid foundation in climate science, with which to understand global warming, natural climate variations, and climate models. As climate models are one of our primary tools for predicting and adapting to climate change, it is vital we appreciate their strengths and limitations. Also key is understanding what aspects of climate science are well understood and where quantitative uncertainties arise. This textbook will inform the future users of climate models and the decision-makers of tomorrow by providing the depth they need, while requiring no background in atmospheric science and only basic calculus and physics. Developed from a course that the author teaches at UCLA, material has been extensively class-tested and with online resources of colour figures, Powerpoint slides, and problem sets, this is a complete package for students across all sciences wishing to gain a solid grounding in climate science.


How to be a quantitative ecologist : the ‘A to R’ of green mathematics and statistics
Recommending faculty: Dr. Adrian Roy L. Valdez

Author Jason Matthiopoulos.
Place of Publication Chichester, West Sussex, U.K.
Date of Publication 2011
Publisher Wiley

Ecological research is becoming increasingly quantitative, yet students often opt out of courses in mathematics and statistics, unwittingly limiting their ability to carry out research in the future. This textbook provides a practical introduction to quantitative ecology for students and practitioners who have realised that they need this opportunity.

The text is addressed to readers who haven’t used mathematics since school, who were perhaps more confused than enlightened by their undergraduate lectures in statistics and who have never used a computer for much more than word processing and data entry. From this starting point, it slowly but surely instils an understanding of mathematics, statistics and programming, sufficient for initiating research in ecology. The book’s practical value is enhanced by extensive use of biological examples and the computer language R for graphics, programming and data analysis.

Key Features:

  • Provides a complete introduction to mathematics statistics and computing for ecologists.
  • Presents a wealth of ecological examples demonstrating the applied relevance of abstract mathematical concepts, showing how a little technique can go a long way in answering interesting ecological questions.
  • Covers elementary topics, including the rules of algebra, logarithms, geometry, calculus, descriptive statistics, probability, hypothesis testing and linear regression.
  • Explores more advanced topics including fractals, non-linear dynamical systems, likelihood and Bayesian estimation, generalised linear, mixed and additive models, and multivariate statistics.
  • R boxes provide step-by-step recipes for implementing the graphical and numerical techniques outlined in each section.

How to be a Quantitative Ecologist provides a comprehensive introduction to mathematics, statistics and computing and is the ideal textbook for late undergraduate and postgraduate courses in environmental biology.


Making great games : an insider’s guide to designing and developing the world’s greatest video games
Recommending faculty: Dr. Adrian Roy L. Valdez

Author Michael Thornton Wyman.
Place of Publication Oxford, U.K
Date of Publication 2011
Publisher Focal Press

Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider’s perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world’s most popular social game (FarmVille) as well as the world’s most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world’s greatest videogames get made.

* Provides an in-depth look at ten contemporary, best-selling and critically acclaimed videogames across a variety of styles, game types, and platforms. * Unprecedented access and insight into the inner workings of the teams, large and small, responsible for bringing several best-of-breed videogames in the world to market – hear directly from the creative teams in their own words in detailed case studies. * Analysis of best practices and pitfalls common to the process of creating great games through all phases, from concept development through prototyping, production, testing and launch. * Includes a dozen interviews with games industry leaders, all of whom have shipped great games including: Halo, The Sims, God of War, Spore, Brutal Legend, NBA Street, Splinter Cell, Skate, Need for Speed, and more. * Hands-on tools and hard-won, real world advice from recognized industry experts you can start using immediately to make better video games. * A companion website provides more up-to-date information as well as reader forums.


Producing animation
Recommending faculty: Dr. Adrian Roy L. Valdez

Authors Catherine Winder and Zahra Dowlatabadi.
Editor Tracy Miller-Zarneke.
Place of Publication Waltham, Mass
Date of Publication 2011
Publisher Focal Press

 

Producing Animation is your answer. Written by Catherine Winder and Zahra Dowlatabadi and edited by Tracey Miller-Zarneke, Producing Animation is a comprehensive guide to the production industry. Already a relied upon resource by professionals and students alike, this book covers the process from script to screen while defining the role of the producer at each phase. The second edition features new content such as sidebars on key topics from industry experts, discussions on CG, 2D and stereoscopic production processes, and an overview on marketing and distributing your project. The companion website provides access to sample tables, templates and workflow outlines for CG and 2D animation production.


Write your way into animation and games : create a writing career in animation and games
Recommending faculty: Dr. Adrian Roy L. Valdez

Author Christy Marx
Place of Publication Burlington, Mass
Date of Publication 2010
Publisher Focal Press/Elsevier

Launch your career in writing for video games or animation with the best tips, tricks, and tutorials from the Focal press catalog–all at your fingertips. Let our award-winning writers and game developers show you how to generate ideas and create compelling storylines, concepts, and narratives for your next project.

Write Your Way Into Animation and Games provides invaluable information on getting into the game and animation industries. You will benefit from decades of insider experience about the fields of animation and games, with an emphasis on what you really need to know to start working as a writer.


Computer graphics through OpenGL : from theory to experiments
Recommending faculty: Prof. Pablo Manalastas

Author Sumanta Guha.
Place of Publication Boca Raton, Fla.
Date of Publication 2011
Publisher CRC Press

From geometric primitives to animation to 3D modeling to lighting and shading, Computer Graphics Through OpenGL: From Theory to Experiments is a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL Application Programming Interface (API) to program 3D applications.

 

Forming the undergraduate core of the book, the first fourteen chapters cover the concepts fundamental to 3D computer graphics and illustrate how to code fairly sophisticated 3D scenes and animation, including games and movies. The remaining chapters explore more advanced topics, such as the structure of curves and surfaces, applications of projective spaces and transformations, and programmable graphics pipelines.

 

This textbook uses a hands-on, interactive approach that mixes theory and coding. Designed to be followed with a computer handy, the text makes the theory accessible by having students run clarifying code.

Web Resource
The book’s website www.sumantaguha.com provides program source code that runs on Windows, Mac OS, and Linux platforms. It also includes a guide to installing OpenGL and executing the programs, special software to help run the experiments, and figures from the book. In addition, the website provides a discussion forum for interaction among users of the book.


Gadgets, games, and gizmos for learning : tools and techniques for transferring know-how from boomers to gamers
Recommending faculty: Prof. Rommel Feria, Prof. Rowena Solamo

Authors Karl M. Kapp foreword by John Beck.
Place of Publication San Francisco, Calif.
Date of Publication 2007
Publisher Wiley

Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be constantly connected can be used as methods for moving information from the heads of the boomers to the fingertips and gadgets of the gamers. As organizations begin to think strategically about how to attract, retain, and train new talent, this book, written by Karl Kapp, named one of 2007′s Top 20 Most Influential Training Professionals by TrainingIndustry, Inc., will be an invaluable resource.


Scrum in action : Agile software project management and development
Recommending faculty: Prof. Wigi Vei Oliveros

Authors Andrew Pham, Phuong-Van Pham
Place of Publication Boston, Mass.
Date of Publication 2012
Publisher Course Technology

SCRUM IN ACTION: AGILE SOFTWARE PROJECT MANAGEMENT AND DEVELOPMENT is a practical how-to guide for software project teams on how to successfully deploy an Agile software framework with Scrum. It is clearly and concisely written and is the first practical guide with real world situations written by corporate practitioners. This book describes many good project management techniques on how to get the most from project teams and bridges the gaps between many Scrum and project management books by addressing how to communicate with executives using financial terms, how to use an objective estimation technique, and where software architecture fits into Scrum.


Innovation in wind turbine design
Recommending faculty: Prof. Ivan Cruz

Author Peter Jamieson
Place of Publication Chichester, West Sussex
Date of Publication 2011
Publisher Wiley

Innovation in Wind Turbine Design addresses the fundamentals of design, the reasons behind design choices, and describes the methodology for evaluating innovative systems and components. Always referencing a state of the art system for comparison, Jamieson discusses the basics of wind turbine theory and design, as well as how to apply existing engineering knowledge to further advance the technology, enabling the reader to gain a thorough understanding of current technology before assessing where it can go in the future.

Innovation in Wind Turbine Design is divided into four main sections covering design background, technology evaluation, design themes and innovative technology examples:

  • Section 1 reviews aerodynamic theory and the optimization of rotor design, discusses wind energy conversion systems, drive trains, scaling issues, offshore wind turbines, and concludes with an overview of technology trends with a glimpse of possible future technology
  • Section 2 comprises a global view of the multitude of design options for wind turbine systems and develops evaluation methodology, including cost of energy assessment with some specific examples
  • Section 3 discusses recurrent design themes such as blade number, pitch or stall, horizontal or vertical axis
  • Section 4 considers examples of innovative technology with case studies from real-life commercial clients.

This groundbreaking synopsis of the state of the art in wind turbine design is must-have reading for professional wind engineers, power engineers and turbine designers, as well as consultants, researchers and academics working in renewable energy.


Digital signal processing laboratory, 2nd ed.
Recommending faculty: Prof. Siegfred Balon

Author B. Preetham Kumar
Place of Publication Boca Raton, Fla.
Date of Publication 2010
Publisher CRC Press/Taylor & Francis

Considering the rapid evolution of digital signal processing (DSP), those studying this field require an easily understandable text that complements practical software and hardware applications with sufficient coverage of theory. Designed to keep pace with advancements in the field and elucidate lab work, Digital Signal Processing Laboratory, Second Edition was developed using material and student input from courses taught by the author.

Honed over the past several years, the information presented here reflects the experience and insight the author gained on how to convey the subject of DSP to senior undergraduate and graduate students coming from varied subject backgrounds. Using feedback from those students and faculty involved in these courses, this book integrates simultaneous training in both theory and practical software/hardware aspects of DSP. The practical component of the DSP course curriculum has proven to greatly enhance understanding of the basic theory and principles. To this end, chapters in the text contain sections on:

  • Theory—Explaining the underlying mathematics and principles
  • Problem solving—Offering an ample amount of workable problems for the reader
  • Computer laboratory—Featuring programming examples and exercises in MATLAB® and Simulink®
  • Hardware laboratory—Containing exercises that employ test and measurement equipment, as well as the Texas Instruments TMS320C6711DSP Starter Kit

The text covers the progression of the Discrete and Fast Fourier transforms (DFT and FFT). It also addresses Linear Time-Invariant (LTI) discrete-time signals and systems, as well as the mathematical tools used to describe them. The author includes appendices that give detailed descriptions of hardware along with instructions on how to use the equipment featured in the book.


Mixing secrets for the small studio
Recommending faculty: Prof. Siegfred Balon

Author Mike Senior
Place of Publication Burlington, Mass.
Date of Publication 2011
Publisher Focal Press

Mixing Secrets for the Small Studio is a down-to-earth primer for small-studio enthusiasts who want chart-ready sonics in a hurry. Drawing on the back-room strategies of more than 100 famous names, this entertaining guide leads you step-by-step through the entire mixing process. On the way, you’ll unravel the mysteries of every type of mix processing, from simple EQ and compression through to advanced spectral dynamics and “fairy dust” effects. User-friendly explanations introduce technical concepts on a strictly need-to-know basis, while chapter summaries and assignments are perfect for school and college use.

  • Learn the subtle editing, arrangement, and monitoring tactics which give industry insiders their competitive edge, and master the psychological tricks which protect you from all the biggest rookie mistakes.
  • Find out where you don’t need to spend money, as well as how to make a limited budget really count.
  • Pick up tricks and tips from leading-edge engineers working on today’s multi-platinum hits, including Michael Brauer, Serban Ghenea, the Lord-Alge brothers, Tony Maserati, Manny Marroquin, Dave “Hard Drive” Pensado, Jack Joseph Puig, Mark “Spike” Stent, Phil Tan, Andy Wallace, and many, many more . . .

Making things move : DIY mechanisms for inventors, hobbyists, and artists
Recommending faculty: Prof. Siegfred Balon

Author Dustyn Roberts
Place of Publication New York
Date of Publication 2011
Publisher McGraw-Hill

In Making Things Move, you’ll learn how to build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects–from art installations to toys to labor-saving devices. The projects include a drawing machine, a mini wind turbine, a mousetrap powered car, and more, but the applications of the examples are limited only by your imagination. A breadth of topics is covered ranging from how to attach couplers and shafts to a motor, to converting between rotary and linear motion.

Each chapter features photographs, drawings, and screenshots of the components and systems involved. Emphasis is placed on using off-the-shelf components whenever possible, and most projects also use readily available metals, plastics, wood, and cardboard, as well as accessible fabrication techniques such as laser cutting. Small projects in each chapter are designed to engage you in applying the material in the chapter at hand. Later in the book, more involved projects incorporate material from several chapters.

Making Things Move:

  • Focuses on practical applications and results, not abstract engineering theories
  • Contains more than a dozen topic-focused projects and three large-scale projects incorporating lessons from the whole book
  • Features shopping lists and guides to off-the-shelf components for the projects
  • Incorporates discussions of new fabrication techniques such as laser cutting and 3D printing, and how you can gain access
  • Includes online component for continuing education with the book’s companion website and blog (makingthingsmove.com)

Teach yourself electricity and electronics, 5th ed.
Recommending faculty: Prof. Siegfred Balon

Author Stan Gibilisco
Place of Publication New York
Date of Publication 2011
Publisher McGraw-Hill

In Teach Yourself Electricity and Electronics, Fifth Edition, a master teacher provides step-by-step lessons in electricity and electronics fundamentals and applications. Detailed illustrations, practical examples, and hundreds of test questions make it easy to learn the material quickly. This fully revised resource starts with the basics and takes you through advanced applications, such as communications systems and robotics. Solve current-voltage-resistance-impedance problems, make power calculations, optimize system performance, and prepare for licensing exams with help from this hands-on guide.

Updated for the latest technological trends:

  • Wireless Systems
  • Fiber Optics
  • Lasers
  • Space Communications
  • Mechatronics

Comprehensive coverage includes:
Direct-Current Circuit Basics and Analysis * Resistors * Cells and Batteries * Magnetism * Inductance * Capacitance * Phase * Inductive and Capacitive Reactance * Impedance and Admittance * Alternating-Current Circuit Analysis, Power, and Resonance * Transformers and Impedance Matching * Semiconductors * Diode Applications * Power Supplies * Bipolar and Field-Effect Transistors * Amplifiers and Oscillators * Digital and Computer Basics * Antennas for RF Communications * Integrated Circuits * Electron Tubes * Transducers, Sensors, Location, and Navigation * Acoustics and Audio Fundamentals * Advanced Communications Systems


Rock engineering design
Recommending faculty: Prof. Reinol Josef D.C. Compañero

Authors Xia-Ting Feng, John A. Hudson
Place of Publication Leiden, The Netherlands
Date of Publication 2011
Publisher CRC Press/Balkema

Given the recent advances in site investigation techniques, computing, access to information and monitoring, plus the current emphasis on safety, accountability and sustainability, this book introduces an up-to-date methodology for the design of all types of rock engineering projects, whether surface or underground. Guidance is provided on the nature of the modeling to support design and the information required for design; also included is a procedure for technical auditing of the modeling and design together with the related protocol sheets. Written by two eminent authors, clearly structured and containing many illustrations, this volume is intended for consulting engineers, contractors, researchers, lecturers and students working on rock engineering projects.


Cyber attacks : protecting national infrastructure

Author Edward Amoroso
Place of Publication Burlington, Mass.
Date of Publication 2011
Publisher Butterworth-Heinemann

No nation – especially the United States – has a coherent technical and architectural strategy for preventing cyber attack from crippling essential critical infrastructure services. This book initiates an intelligent national (and international) dialogue amongst the general technical community around proper methods for reducing national risk. This includes controversial themes such as the deliberate use of deception to trap intruders. It also serves as an attractive framework for a new national strategy for cyber security, something that several Presidential administrations have failed in attempting to create. In addition, nations other than the US might choose to adopt the framework as well Amoroso offers a technical, architectural, and management solution to the problem of protecting national infrastructure. This includes practical and empirically-based guidance for security engineers, network operators, software designers, technology managers, application developers, and even those who simply use computing technology in their work or home. Each principle is presented as a separate security strategy, along with pages of compelling examples that demonstrate use of the principle. A specific set of criteria requirements allows any organization, such as a government agency, to integrate the principles into their local environment. This book takes the national debate on protecting critical infrastructure in an entirely new and fruitful direction.

* Covers cyber security policy development for massively complex infrastructure using ten principles derived from experiences in U.S. Federal Government settings and a range of global commercial environments. * Provides a unique and provocative philosophy of cyber security that directly contradicts conventional wisdom about info sec for small or enterprise-level systems. * Illustrates the use of practical, trial-and-error findings derived from 25 years of hands-on experience protecting critical infrastructure on a daily basis at AT&T.


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