New Circulation Books @ EnggLib2 as of July 20, 2013


3D game textures : create professional game art using Photoshop

Author Luke Ahearn
Place of Publication Waltham, Mass.
Date of Publication 2012
Publisher Focal Press/Elsevier

A broadly enhanced new edition of Luke Ahearn’s cornerstone game art book “3D Game Textures” is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn’s gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders (the visual effects – reflections, refractions, opacity – that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment). You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch.

Unlike anything on the market, this book provides an in-depth guide to game textures, shaders and materials- with hundreds of high-quality examples.

The companion website includes: demo versions of relevant software; resource images; all images from the booK.

Game coding complete, 4th ed.

Authors Mike “MrMike” McShaffry and David “Rez” Graham
Place of Publication Boston, Mass.
Date of Publication 2013
Publisher Course Technology, Cengage Learning

Welcome to Game Coding Complete, Fourth Edition, the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by two veteran game programmers, the book examines the entire game development process and all the unique challenges associated with creating a game. In this excellent introduction to game architecture, you’ll explore all the major subsystems of modern game engines and learn professional techniques used in actual games, as well as Teapot Wars, a game created specifically for this book. This updated fourth edition uses the latest versions of DirectX and Visual Studio, and it includes expanded chapter coverage of game actors, AI, shader programming, LUA scripting, the C# editor, and other important updates to every chapter. All the code and examples presented have been tested and used in commercial video games, and the book is full of invaluable best practices, professional tips and tricks, and cautionary advice.

Windows forensic analysis toolkit : advanced analysis techniques for Windows 7, 3rd ed.
Recommending faculty: Dr. Susan Festin

Author Harlan Carvey
Place of Publication Waltham, Mass.
Date of Publication 2012
Publisher Syngress

Windows is the largest operating system on desktops and servers worldwide, which means more intrusions, malware infections, and cybercrime happen on these systems. Author Harlan Carvey has brought his bestselling book up-to-date by covering the newest version of Windows, Windows 7. Windows Forensic Analysis Toolkit, 3e, covers live and postmortem response collection and analysis methodologies, addressing material that is applicable to law enforcement, the federal government, students, and consultants. The book is also accessible to system administrators, who are often the frontline when an incident occurs, but due to staffing and budget constraints do not have the necessary knowledge to respond effectively. Now the companion material is hosted online as opposed to a DVD, making the material accessible from any location and in any book format.

  • Timely 3e of a Syngress digital forensic bestseller
  • Updated to cover Windows 7 systems, the newest Windows version
  • New online companion website houses checklists, cheat sheets, free tools, and demos

A guide to experimental algorithmics
Recommending faculty: Dr. Susan Festin

Author Catherine C. McGeoch
Place of Publication New York
Date of Publication 2012
Publisher Cambridge University Press

Computational experiments on algorithms can supplement theoretical analysis by showing what algorithms, implementations, and speed-up methods work best for specific machines or problems. This book guides the reader through the nuts and bolts of the major experimental questions: What should I measure? What inputs should I test? How do I analyze the data? To answer these questions the book draws on ideas from algorithm design and analysis, computer systems, and statistics and data analysis. The wide-ranging discussion includes a tutorial on system clocks and CPU timers, a survey of strategies for tuning algorithms and data structures, a cookbook of methods for generating random combinatorial inputs, and a demonstration of variance reduction techniques. Numerous case studies and examples show how to apply these concepts. All the necessary concepts in computer architecture and data analysis are covered so that the book can be used by anyone who has taken a course or two in data structures and algorithms. A companion website, AlgLab ( contains downloadable files, programs, and tools for use in experimental projects.

Parallel computer organization and design
Recommending faculty: Dr. Susan Festin

Authors Michel Dubois, Murali Annavaram, Per Stenstrom
Place of Publication Cambridge
Date of Publication 2012
Publisher Cambridge University Press

Teaching fundamental design concepts and the challenges of emerging technology, this textbook prepares students for a career designing the computer systems of the future. In-depth coverage of complexity, power, reliability and performance, coupled with treatment of parallelism at all levels, including ILP and TLP, provides the state-of-the-art training that students need. The whole gamut of parallel architecture design options is explained, from core microarchitecture to chip multiprocessors to large-scale multiprocessor systems. All the chapters are self-contained, yet concise enough that the material can be taught in a single semester, making it perfect for use in senior undergraduate and graduate computer architecture courses. The book is also teeming with practical examples to aid the learning process, showing concrete applications of definitions. With simple models and codes used throughout, all material is made open to a broad range of computer engineering/science students with only a basic knowledge of hardware and software.

Modern power system analysis, 4th ed.
Recommending faculty: Mike Pedrasa

Authors D.P. Kothari, I.J. Nagrath
Place of Publication New Delhi
Date of Publication 2011
Publisher Tata McGraw-Hill

The carefully crafted fourth edition of Modern Power System Analysis guides the reader from the basics of the power sector through its innumerable developments, which then very logically exposes the state of the art. The book provides for an in-depth study of Power Systems Analysis, Power Systems Stability, and Power Systems Operation and Control courses as offered at the undergraduate level across Indian universities. The rich and robust content caters to the requirements of a related postgraduate course and will also greatly benefit practicing engineers.

Key features:

  • Chapters on Power system transients, HVDC.
  • Topical enhancements made to meet changinge curriculum requirements–influences of environmental constraints on power systems, magnetic field and electrostatic induction, control by midline boosters, maintenance scheduling, power system reliability.
  • Important technological advancements discussed–AGC of restructured power systems, smart grid, power system communication, etc.
  • Teaching appendices considerably enhanced and elaborated to serve as rich sources of knowledge.
  • MCQs developed and other pedagogical features refreshed as per examination patterns.

Science and engineering of materials, 6th ed.
Recommending faculty:  John Kenneth Cruz

Authors Donald R. Askeland, Pradeep P. Fulay and Wendelin J. Wright
Place of Publication Singapore
Date of Publication 2012
Publisher Cengage Learning Asia

The Science and Engineering of Materials Sixth Edition describes the foundations and applications of materials science as predicated upon the structure-processing-properties paradigm with the goal of providing enough science so that the reader may understand basic materials phenomena, and enough engineering to prepare a wide range of students for competent professional practice. By selecting the appropriate topics from the wealth of material provided in The Science and Engineering of Materials, instructors can emphasize materials, provide a general overview, concentrate on mechanical behavior, or focus on physical properties. Since the book has more material than is needed for a one-semester course, students will also have a useful reference for subsequent courses in manufacturing, materials, design, or materials selection.

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